Evergreen Gaming is a structured public lab notebook documenting private projects,
tools, and experiments — built with extensive AI collaboration. It serves as both
a development log and a living portfolio of real work in progress.
The focus is on practical exploration: rapid prototypes, workflow experiments,
lightweight tools, and progress toward a long-term game project. Posts emphasize
transferable insights rather than exhaustive tutorials, capturing what works,
what fails, and why.
This blog itself is part of an ongoing AI-Experiment exploring how
structured human-AI collaboration can accelerate solo development without
sacrificing clarity or control.
PortKey Access
Private founder/applications view
We value privacy and are sharing the project archive only with selected people while the apps are still evolving. If you have a PortKey link or invite phrase, unlock the private view here.
A draft about the encoding nightmare that can start with one broken emoji and then keep spreading into surrounding text, plans, labels, and code-adjacent content across projects.
A founder-story checkpoint tying together Promptomat dashboard progress, the VS Code companion loop,
Heatstack's breakout visual direction, and FlyingGame momentum into one visible proof surface.
A Promptomat follow-up on turning prototype momentum into a sharper creative system: clearer gameplay contracts,
more deliberate UI direction, and a traceable art pipeline that connects concept docs to curated in-project assets.
Two days of heavy progress condensed into one checkpoint: multiplayer movement, shooting, targeting, and damage are now clean enough
to trust tuning again, with shield/hull behavior and combat feedback finally behaving as intended.
A crisp sprint report from a day-and-night run: movement/combat/HUD/VFX plus validation tooling all moved forward fast,
with almost zero hard blockers and a much tighter human+AI execution loop.
A crisp multiplayer devlog follow-up: clients can now deal damage reliably, missile damage confirms server-side,
and remaining work is focused on cosmetic missile visibility replication.
A focused Promptomat update covering a major UX rework, modular refactors, early orchestration groundwork,
and why better internal structure is accelerating delivery. Includes a note on how useful Codex sandbox
workflows are for keeping the IDE clean while shipping faster.
A deep workflow milestone in flyingGame: detailed implementation docs, execution tracking, strict requirements, and a 7-step test plan with acceptance criteria that enabled high quality early.
A short follow-up on how StockTool evolved from prototype to contract-driven iteration: clearer views,
stronger graph context, and tighter requirement-to-implementation sync.
A workflow experiment combining Codex/CYOU sandbox execution, Copilot + VS Code local validation,
and PR-first collaboration into one recursive development loop that improves with each iteration.
Five days after the initial prototype, Promptomat evolved into a production-ready workflow system
with multi-step execution, history management, and theme customization. A look at what changed,
what was learned, and how a simple tool became recursive — helping build itself.
How AI can help when you're stuck repeating the same technical explanation in any team or project chat. A real-world experiment in using AI to summarize and clarify, saving time and sanity.
Building a framework-free portfolio page with filterable projects and a pinned horizontal timeline.
Covers interaction design decisions, milestone-driven skill visualization, and lessons from testing
the concept with real content early.
A rapid WebGL experiment that evolved into a functional 3D editor in 48 hours.
Built with no frameworks to keep complexity low and iteration fast, demonstrating
how small prototypes can grow into capable systems when development friction is minimal.
How this blog is produced through structured human-AI collaboration. A look at
the workflow that turns project context into publishable documentation in minutes,
reducing friction so progress can be captured continuously.
An exploration of portfolio management through a hierarchical tree interface
instead of traditional tables. Focused on interaction design, direct manipulation,
and representing investments the way people actually think about them.
Designing an asset browser that requires no installation, no database,
and no restructuring of project files. Explores how lightweight tools can
leverage existing documentation as a single source of truth.
A technical breakdown of the runtime system behind the zero-install viewer:
Markdown parsing, folder mapping, image resolution, and lightweight search
without preprocessing.
Introduction to the blog's purpose and the Promptomat tool — a lightweight
system for generating structured prompts to support complex AI workflows.
Sets the stage for documenting a long-term development journey.
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